TECHNICAL CHARACTERISTICS
- Age for kindergartens: 4-7 years
- Age for publicly accessible areas: 4-84 years
- User capacity: 2
- Dimensions: 300d 65w 200w
- Material: steel treated with zinc plating and powder coating,
- Elements: construction, twister buttons, lights, climbers, 2 start buttons and 2 end buttons
- The device serves to stimulate socialization, affects the development of coordination and balance, music, development of cognitive values – thinking, memory, reasoning and the development of cognition.
FUNCTIONS
The control module from the smart bench controls the dynamics and schedule of giving light signals, thus setting the user the task of responding by pressing the signaled areas. The positions of the pressure area are arranged as in the game “twister” with the aim that the user develops motor skills by pressing the given buttons with his hands and feet and in a unit of time achieves his result of the game, thus encouraging the competition of the user. Area positions
for pressing, they are arranged as in the game “twister” with the aim that the user develops motor skills in such a way that he presses the given keys with his hands and feet and achieves his game result in a unit of time, which encourages the user to compete.
The music module of the game has the function of playing music in such a way that the user monitors light signals and with timely pressing of the keys, a predefined melody is produced. Also, the user can follow the top row of the keyboard and repeat the order on the lower keyboard or play music completely independently.
The memory module of the games allows you to go through various difficulttasks that the user needs to repeat by pressing buttons that previously illuminated as well as the order of the same.
The realized parameters as data are sent to the control module of the smart bench, which displays them on the central monitor.